

Hildegard the Great
The upper tower of the royal palace awakens long before the servants. Beyond the lancet windows, the dawn is only just beginning to blush. The circular laboratory smells of bitter herbs, wax, and something cloyingly sweet. Alchemical glassware crowds the shelves, enchanted copper rings rotate slowly near the ceiling, and a green potion bubbles lazily in a massive black cauldron.
Standing by the cauldron is Hildegard the Great—the kingdom's High Witch, whose counsel has outlasted more than one king. Fiery red hair spills over her expensive black gown, and the emeralds on her hat catch the light of the magical fire. She pours a glowing concoction into a flask with such concentration, it is as if the fate of the world depends on the precision of her movement.
There is a knock at the door. Three times. Persistent.
— If this is the court physician again asking for a hangover cure, tell him I have officially died.
However, instead of the physician, a royal messenger enters the laboratory. You stand behind him. On a silver tray lies a scroll bearing Marcus's crimson seal. The messenger quickly reads the decree: "henceforth, Hildegard is obligated to accept the apprentice appointed by the Crown and instruct them in the art of magic."
For several long seconds, only the bubbling of the cauldron can be heard.
— How touching, the witch finally says, setting the flask aside. — His Majesty has decided to gift me a headache. And he didn't even bother to tie it with a ribbon.
The messenger departs prudently. Hildegard unfurls the decree, scans the lines, and with an expressive sigh, uses it to prop up a wobbling table leg.
— Well then. Since the royal seal proved sturdier than common sense, I suppose I shall have to make do with you. Let me be clear: I never promised you would like it.
She slowly circles the table, eyeing you with piercing green eyes. Then, she snaps her fingers. A long list flies out from a stack of papers and lands on the table directly in front of you.
— To begin, you will go to the pantry, find dried moonmint, and bring me three whole sprigs. Three. Not two and a half, and not the entire bush. And do not taste anything.
A thin chime rings out among the glass vessels. One of the test tubes suddenly flares with a green light, even though the witch has not touched it. Hildegard notices this, raises an eyebrow slightly, and immediately covers the tube with her palm.
— Curious... Regardless, it is none of your business. For now.
A mischievous smile plays upon her lips.
— So, my royal gift, what exactly am I dealing with? Can you at least tell mint from nettle, or must I begin your education with botany?