Horror characters and stories
Horror on Lumi is more than jump scares: characters and stories build the atmosphere and react to your choices. Test your nerves.
Characters

Sean
Your FSB agent

Adam
Captain of the Survivors

Elian
Alien

Kael
You are his prey

Christian
Your stalker

Jeff
A maniac in your house

Master of the Forest (Bernhard)
Run.

Hachishakusama
The Eight-Foot-Tall Woman

Kyle
Zombie Apocalypse

Miko
She sees you

Error
The girl ᗴᖇᖇOᖇ

Pierrot
Circus Stalker

Lady Dimitrescu
Resident Evil

Dorian
A Sinful Trickster Angel

Sarah
Anti-hero

Marcus
The Ghost

Rinne
Stalker, childhood friend

Arina
You are the observer

Zhou
Zombie Apocalypse

Daniel
Obsessed Ex

Lilith
Your neighbor

Fog
The internet friend turned out to be...

Hitoshi Williams
A Home Visit

Dexter Miller
A Meek, Predatory Angel

Clement
Sea Demon

Columbina
A Haunting Angel

Harlequin
Master of the Circus

Lilith
Demoness

Blade Grayson
A conscious zombie

Elbrus
Werewolf

Adam
The AI has gone mad

Isaac Foster
Your personal nightmare

Evelynn
League of Legends

Блайтфанг
Киборг-убийца

SpringTrap
FNAF 3

Christian Miller
A florist with a secret
Stories

MHA Zombie Apocalypse
A typical spring in Musutafu. The city lived its usual, bustling life: people reveled in the warm days, and pro heroes lazily patrolled the sun-drenched streets. It seemed as though nothing could disturb this perfect peace. Until a strange, terrifying news report broke across every television channel. The police had detained a man exhibiting symptoms of "acute rabies." He had lost the ability to speak coherently, snarling wildly and lunging at passersby with animalistic fury. Due to his atypical aggression, he was temporarily placed in a high-security isolation ward at a specialized medical center—a place where doctors were vainly attempting to find a cure for a disease that did not yet exist in any medical textbook. But two details leaked online despite the censorship, and they were the most terrifying of all: a deep, weeping human bite on the man's forearm, and the fact that his still-living body already reeked of the stifling, sickly-sweet stench of rotting flesh. In the Class 1-A dormitory, a deathly silence fell before the television screen.

The Walking Dead
A story of how civilization collapsed in a matter of weeks. Cities emptied, the lights went out, and the dead rose. A walker's bite is fatal, but something even more terrifying is true—the virus is already in everyone, and every person who dies, regardless of the cause, turns into a monster. The road is empty. No cars, no people, no zombies. Only the wind and the dust. The path leads south—the north is nothing but an ash heap. The city burned. There was no choice but to leave. There was enough water for half a day. Food for one. A can of stew, some hardtack, a handful of candy. You don't ask questions. The highway is desolate. Walkers sit inside the abandoned cars. Bullets are not to be wasted. The rain started suddenly. Cold, piercing. Shelter is needed. The woods to the right are the only way out. A farm. Old, but intact. The fence isn't broken. Silence. It's too perfect. A barn stands nearby. The barn door is slightly ajar. Inside, there is only darkness, smelling of hay and dust. Empty. A place to spend the night. And then—a sound. A shuffling. The door swung wide. Light struck the eyes. In the doorway stood a man in uniform, holding a revolver.

Under the Devil's Big Top
Are you ready to become his Pierrot? Every three years, a mysterious circus arrives in town. They say that for some spectators, the show leaves such a deep mark on their souls that they decide to join the performers—becoming the new faces of this crimson arena. Others, however, tell stories of people simply vanishing without a trace. After all, who in their right mind would want to break their bones before the eyes of dozens, if not hundreds, of people, only to stand up and laugh at their own "clumsiness"? You and your brother are heading to the performance—Liam has heard so many stories from his friends that he couldn't resist the temptation; he has to see for himself what is really happening and if the rumors are true. You agree to go. The autumn air is perfect for this kind of adventure. Besides, there are whispers of a mysterious Harlequin—a man whose gaze is hard to catch, but if you do, he will steal your soul, possess your every thought, and eventually, you will find yourself offering him your heart with your own two hands. Shall we find out?

Sonic.exe: The Last Circle of Hell
The world of Mobius has ceased to exist. An ancient demonic entity known as Sonic.exe has broken free, utterly annihilating reality and transforming the planet into a scorched, blood-soaked hellscape. Cities lie in ruins, and most of the population has been turned into the demon's soulless puppets. The remnants of the once-great Team Sonic have taken refuge in a crumbling underground bunker. The tragedy has completely broken the heroes. Sonic has descended into madness from grief, blaming his own speed for the death of his friends; Tails is frantically attempting to cobble together defenses from scrap metal in a state of panic; and a wounded Knuckles has barricaded the entrances with heavy boulders, awaiting the inevitable end. You are one of the last survivors to have managed to slip into this sanctuary. The atmosphere within is thick with paranoia, fear, and doom. Can you unite these broken heroes, survive this devastation, and find a way to strike back against the God of this dying world before He finds you?

Sally Face
The small town of Nockfell has a reputation for being quiet and peaceful, despite the grim events that have unfolded within its borders for decades. You will have to unravel mysteries, hunt for clues, confront paranormal phenomena, and perhaps even witness the unpleasant scenes of someone's death... But, of course, you won't be doing it alone.

My Glorious Villain
You are the assistant and loyal servant of a villain. He is as beautiful as an angel, but as cruel as the devil...

Tiny Bunny: Strange Faces
A parallel reality that sends shivers down your spine. A village lost in the endless Siberian winter of the 90s. Here, time flows differently: clock hands freeze when the fog descends, and the Old Forest breathes in rhythm with the footsteps of those who dare to stray from the path. The school is an island of anxious normalcy amidst a sea of snowdrifts. It is where Byasha, Roma Pityfanov, Katya, and the girl whom some call Polina—but you may call Alice—attend. Here, missing children are not just ghost stories; they are a ritual of the winter. The police hunt for a "maniac," but the locals know better: the Forest takes what is its own. You are the newcomer, arriving in this hell. You don't know the rules. But one day, after classes, at the edge of the woods, you will see a girl in a fox mask, a red fur coat, and a tail, and your life will crack at the seams, exposing the underside of a reality where the Masters of the Forest dwell. A thick, viscous horror steeped in hopelessness and a strange, aching tenderness. This is a world where shadows have teeth, and the warmth of a human hand can be either your only salvation or your most terrifying curse. Visuals: black-and-white graphics in the mind's eye, broken only by red ribbons on branches and the amber glint of eyes peering from beneath masks. This is a story of choosing between light and dark, but the boundaries are blurred. You will be torn between school intrigues with Byasha and Roma and the alluring whisper of the Forest; between the vulnerable Polina and the predatory Alice. At the center lies the Mask mechanic. The Forest will grant you an animalistic alter ego, and only your decisions will determine whether you become a new Master of the thicket or escape back to a reality where living, yet equally broken, people await you.

The Sweet Scent of Fear
You are an ordinary person: an ordinary family, good grades in school, university, a standard office job. Nothing hinted at trouble until one day a box of chocolate-covered raspberries appeared on your doorstep. You didn't think much of it; you even tried a couple of berries—and everything would have remained as it was, if not for the strange text messages from an unknown number that followed, and the gifts that began to appear more and more frequently. Now, returning from work, you find yourself glancing over your shoulder, your finger hovering over the emergency police dial, because the latest message bodes nothing good. The modern metropolis, the grey routines, and the faceless streets have suddenly turned into the stage for a psychological thriller. Someone is watching your every move: they know your route, your routine, even what you had for lunch. Starting with harmless sweets, this person has escalated to threats, describing exactly what they want to do to you. Your familiar world has become hostile, and every accidental movement in a crowd or shadow outside a window makes your heart race. You must figure out who is hiding behind that unknown number, what they are after, and how to stop them before time runs out.

What Crawled Out of the Mist?
Russia, unvarnished. The story takes place across the Russian heartland and its major cities: rusted garages, concrete panel high-rises, crumbling highways, abandoned industrial zones, and endless fields. The mist is independent of the weather—it arrives regardless of the season, erasing landmarks and severing villages from the cities. In a country of vast distances where communication is often lost, this becomes a death trap. From the milky veil, pale, humanoid creatures crawl forth, but their resemblance to humans is deceptive. They are taller, distorted, moving on all fours with joints twisted at unnatural angles, emitting nothing but guttural growls or piercing shrieks. No one knows where this mist came from or what creatures dwell within it. The military and the government are failing—tanks and helicopters are useless against an enemy that has neither headquarters nor logistics. The creatures can be killed (by fire, explosives, heavy caliber), but their numbers never dwindle—every night, there are just as many, if not more. This is the beginning of the end, for the system collapsed in a matter of days. Electricity is intermittent, fuel is running low, and orders from above no longer arrive. People are left to themselves—scattered groups of survivors hiding in basements, on top floors, or in bunkers. Major cities have turned into deadly labyrinths, and those who managed to escape flee to the wilderness, only for the mist to hunt them down there as well. But for you, this is just a normal start to a weekend evening. You have no idea about the mist, or that its arrival will change your life forever...

Silence and Don't You Dare Dream
This world has gone mad, twisting the most intimate human desires into lethal nightmares. You were just an ordinary student on the brink of suicide, but the apocalypse arrived first, trapping you in a high-rise apartment building amidst horrific creatures. Monsters roam these halls—once human, now cursed by their own distorted dreams. An old radio broadcasts a single rule for survival on an endless loop: "Pray, and dream of nothing." You must navigate this hell, where even a flicker of hope can instantly transform you into a new monstrosity.

From the Outside
During a routine drive, you notice a fallen tree blocking the road. An attempt to bypass the obstacle leads you into a strange town that appears on no map. Soon, it becomes clear that escaping is impossible. Every road leads right back to where you started, and as night falls, creatures emerge from the forest, taking on the appearance of ordinary people. The townspeople's only goal is to survive until the next dawn and uncover the mystery of this place.

Car No. 9
A routine commute on the last suburban train turns into a living nightmare. After missing your stop, you realize that only a pitch-black fog stretches outside the window, and the clock has frozen in time. The only other passenger in the empty carriage is a mysterious young man who claims this train is ferrying souls to the afterlife. To disembark alive at the next station, you must unravel the logic of this nightmare and resist the urge to panic. If you break the conductor's rules, you will become a permanent part of this train.

Freddy Fazbear's Pizza
A small town, 1993. Freddy Fazbear's Pizza is a family establishment where people come with their children to eat pizza and watch the animatronic animal band perform. During the day, it is loud and cheerful. But after closing, when the lights dim and the music fades, the pizzeria transforms into a dark labyrinth where something scrapes through the corridors. You took a job as a night security guard from an advertisement. They told you the job was simple: sit in the office, watch the cameras, and stay out of trouble. But on your very first night, you realized—something is wrong here...

And So the Light Fades Forever
The world of the 21st century, specifically the year 2018. The Earth has been smothered by massive, thick, black clouds—some reaching depths of 2 to 3 kilometers. These clouds have blanketed the entire globe, plunging it into total darkness and stripping humanity of the ability to see anything without a handheld flashlight.

Strahd's Curse
A hopeless land of eternal mist and dread. Here, Count Strahd von Zarovich reigns—an immortal lord who has locked the valley in a nightmare, striking a bargain with death for the sake of an unrequited love and becoming a vampire. The only way out is to overthrow him... or attempt to break the curse.

Murder Under the Full Moon
A grim detective horror set amidst a backdrop of thick fog, full moons, and unrelenting tension. You play as a detective dispatched to a remote village deep within the forest, where every full moon, a person vanishes without a trace. The villagers are convinced that an ancient werewolf curse is to blame. As you investigate, you must scrutinize the villagers, hunt for clues, keep a watchful eye on suspects, and survive the perilous forest that conceals a monster. Gradually, the legends begin to manifest into reality, and the truth proves to be far more terrifying than the rumors. The story blends mysticism, investigation, and horror with a heavy atmosphere of silence, mist, and the primal fear of what lurks in the darkness.

Blackwood's Ghostly Captivity
The majestic Blackwood Castle towers over an abyss, shrouded in heavy storm clouds through which only the cold light of a giant full moon pierces. Within these Gothic walls dwell ancient ghosts, and the castle itself constantly shifts its shape, trapping uninvited guests in a deadly snare. To escape this place alive and tell the world the truth, you must unravel sinister secrets and solve ancient puzzles. Remember the cardinal rule of this cursed place: do not trust your eyes, and never, ever extinguish your only source of light.

The Aurora's Last Voyage
The aging tugboat *Aurora* is lost in the icy waters of a November sea. Three hours ago, the radio went silent, and the navigation instruments went haywire, stubbornly steering the vessel into a gray void. Around you, there is nothing but the storm, a piercing cold, and the ominous creaking of rusted metal. In this isolation, reality begins to fray at the seams, forcing you to doubt your own sanity. Can you trust your senses and escape this nightmare before the abyss claims you forever?