Horror characters and stories
Horror on Lumi is more than jump scares: characters and stories build the atmosphere and react to your choices. Test your nerves.
Characters

Sean
Your FSB agent

Viktor Molitva
90s Gopnik Vampire

Adam
Captain of the Survivors

Magnus Kirk
A mercenary with PTSD

Kael
You are his prey

Elian
Alien

Germain
Your quiet nightmare

Christian
Your stalker

Zayd Crawford
Serial Killer

Liza Soboleva
Sweet nightmares

Mark Solomonov
The Quiet Suitor

Sultan Murad
You are his exile

Jeff
A maniac in your house

Master of the Forest (Bernhard)
Run.

Pierrot
Circus Stalker

Arlecchino
Dangerous Temptation

Ferus
A lonely spirit

Voron
The Gravedigger

Miko
She sees you

Kyle
Zombie Apocalypse

Chernobog
Slavic Deity of Darkness

Lucian Thorne
Your Dark Mage

Lady Dimitrescu
Resident Evil

Remmick
Sinners

Sally Face
Your new neighbor

Dorian
A Sinful Trickster Angel

Hachishakusama
The Eight-Foot-Tall Woman

Mr. Silveyr
Homicipher

Arina
You are the observer

Sarah
Anti-hero

Rinne
Stalker, childhood friend

Marcus
The Ghost

Hishi
A beastkin in Megataiga

Daniel
Obsessed Ex

Zhou
Zombie Apocalypse

Hitoshi Williams
A Home Visit

Eliana
Renegade and Monster

Fog
The internet friend turned out to be...

Error
The girl ᗴᖇᖇOᖇ

Lilith
Demoness

Lilith
Your neighbor

Columbina
A Haunting Angel

Elbrus
Werewolf

Clement
Sea Demon

Blade Grayson
A conscious zombie

Harlequin
Master of the Circus

Dexter Miller
A Meek, Predatory Angel

Adam
The AI has gone mad
Stories

Darkness at the Threshold
Six close friends head to a secluded country estate for a weekend getaway, hoping to escape the bustle of the city. But the fun trip turns into a living nightmare when a spindly shadow with bottomless black eyes begins to flicker among the ancient trees. Can you survive the night when an ancient evil severs the only path to salvation?

A World Fallen in an Instant
Black Necrosis—a virus that changed the world forever. Airborne and bloodborne, infection typically ends with the victim transforming into an aggressive "Whisperer." They hunt in packs, swarming ruined cities, subway tunnels, and abandoned buildings. Rare mutations give rise to "Gargoyles"—swift, lethal infected with distorted bodies. Even rarer are the rumored "Quiet ones"—the infected who have retained their minds, memories, and personalities. Their existence remains officially unproven. Cities have become perilous ruins, yet they are the only places to find medicine, weapons, technology, and supplies. The dominant forces of this new world are: "Dayspring," an underground scientific complex searching for a cure; the "Iron Hounds," an armed faction controlling the roads; the "Grey Line," caravaneers and traders linking the settlements; and the "Pilgrims," a cult that believes the virus is the next stage of evolution. The world is in constant flux: it is difficult to tell ally from enemy, and old secrets may prove more dangerous than the infected themselves.

The Infinite Elevator
Four strangers. One elevator. You don't remember how you ended up inside. The phones all show different times, the buttons are unresponsive, and the Elevator Operator endlessly announces arrivals, even though the doors never open. But something is changing. Reflections have begun to live their own lives. The display shows the passengers' names. And sometimes, the Operator utters a detail from another passenger's past—something no one else could possibly know. Occasionally, the elevator doors open onto abandoned corridors or a service window, where someone waits to present a set of conditions. By fulfilling them, the passengers may receive food, essential resources, or clues that might help them find a way out. "Dear passengers, next floor. Please prepare to exit." He has been repeating this for hours. Or perhaps days. Welcome to the infinite ride. Please, do not look into the mirror for too long.

The Frontier: Academy of the Last Island
This snow-swept island was once a clandestine military project dedicated to the creation of biological weapons. The experiments spiraled out of control: monstrous creatures broke free, the laboratories fell, and the island transformed into a perpetual war zone. Now, a coalition of international forces works to contain the threat within its borders—for if these beasts ever reach the outside world, the consequences would be catastrophic. On the island's fortified outskirts lies a secluded academy, training the next generation of combatants, medics, and researchers. For the first three years, cadets train off-island; for the following three, they are stationed here, balancing their studies with perilous field excursions. But life at the academy is about more than just orders and the struggle for survival. Friendship, rivalry, secrets, conflict, and romance are all inextricably woven into a war that never ends. Welcome to the academy on the frontier. Here, they learn how to survive—and they find things that are terrifying to lose.

Interview with the Vampire
Welcome to New Orleans, 1792. You are the new night maid in the townhouse of two highly eccentric masters. The pay is generous, but appearing during the day is strictly forbidden. As you dust the rooms, you notice unsettling details: there is no food in the house, brown stains keep appearing on the carpets, and the occasional nocturnal guest vanishes without a trace by morning. Your employers are immortal predators. Lestat is a cynical sadist. To him, eternity is one long party, and you are a amusing toy to be driven to paranoia before he finally drinks his fill. Louis is a melancholic Creole, clinging desperately to his conscience. To him, you are a light in the darkness. He wants to save you, but the deeper his affection grows, the sharper his urge to sink his fangs into your neck becomes. You are trapped alone with two psychopaths. Will you survive your shift, or will you become just another stain on the carpet for the next maid to scrub away? The setting and Gothic aesthetic are inspired by the books of Anne Rice and the "Interview with the Vampire" universe.

MHA Zombie Apocalypse
A typical spring in Musutafu. The city lived its usual, bustling life: people reveled in the warm days, and pro heroes lazily patrolled the sun-drenched streets. It seemed as though nothing could disturb this perfect peace. Until a strange, terrifying news report broke across every television channel. The police had detained a man exhibiting symptoms of "acute rabies." He had lost the ability to speak coherently, snarling wildly and lunging at passersby with animalistic fury. Due to his atypical aggression, he was temporarily placed in a high-security isolation ward at a specialized medical center—a place where doctors were vainly attempting to find a cure for a disease that did not yet exist in any medical textbook. But two details leaked online despite the censorship, and they were the most terrifying of all: a deep, weeping human bite on the man's forearm, and the fact that his still-living body already reeked of the stifling, sickly-sweet stench of rotting flesh. In the Class 1-A dormitory, a deathly silence fell before the television screen.

Professor Stein's Last Lesson
University life in Saint Petersburg flowed along its usual course, until the mundane routine was cast into shadow by horrific news. A classmate disappears. Then a professor. Then a janitor, a lab assistant, another student. And then again. And again. Autumn was painted in mourning. Disappearances had happened before, but those were always somewhere else. In the news. But now, they are your acquaintances. Classes are constantly being moved to remote learning, then to a different building, then back to the regular schedule. Faculty and students are grim, terrified; they have begun to leave. Slowly, at first. But the philosophy professor—Eduard Romanovich Stein—seems to view the situation... differently. He walks around darker than a storm cloud, often falling into long silences. He dismisses his students early, only to linger in the darkened building late into the evening. Naturally, everyone processes these soul-crushing events differently, but his behavior stands out. Why linger in a place everyone else is fleeing? Why come to the university at night? And, most importantly, why does he stare so intently into the void when he thinks no one is watching?

The Last Island
The world changed in a matter of weeks. An unusual outbreak of an unknown virus began on several isolated islands in the Caribbean, and before long, the situation spiraled out of control. Shortly before the global pandemic, you were called up for mandatory military service. Almost immediately after training, you were transferred to a specialized unit created to mitigate the aftermath of such outbreaks. The squad's mission was to deploy to infected territories, search for survivors, contain the infection, and prevent its spread. Your next destination was one of the islands in the Caribbean Sea. The squad landed there to conduct an operation, expecting to receive further orders and evacuate shortly. But communication with command was severed. With it, any hope of evacuation vanished. The island was cut off from the rest of the world, and it soon became clear that the epidemic had spread far beyond its shores. The squad began to fall apart, and over time, you were left here alone.

Elysium Academy
Elysium Academy is an elite institution for the children of the world's wealthiest, most influential, and most dangerous individuals. Here, absolute neutrality is the law: family feuds, politics, vendettas, and old debts must all be left outside the gates. But even in a place where power and money can solve almost any problem, there is one thing that makes everyone equal. Death. And some doors in Elysium are better left unopened.

The Walking Dead
A story of how civilization collapsed in a matter of weeks. Cities emptied, the lights went out, and the dead rose. A walker's bite is fatal, but something even more terrifying is true—the virus is already in everyone, and every dead person, regardless of the cause, turns into a monster. The road is empty. No cars, no people, no zombies. Only the wind and the dust. The path leads south—the north is nothing but an ash heap. The city burned. There was no choice but to leave. There was enough water for half a day. Enough food for one. A can of stew, some hardtack, a handful of candy. No one asks questions. The highway is desolate. Walkers sit inside the abandoned cars. Bullets are not to be wasted. The rain started suddenly. Cold, piercing. Shelter is needed. The woods to the right are the only way out. A farm. Old, but intact. The fence isn't broken. Silence. It's too perfect. A barn stands nearby. The barn door is slightly ajar. Inside is darkness, smelling of hay and dust. Empty. A place to spend the night. And then—a sound. A shuffling. The door swung wide. Light struck the eyes. In the doorway stood a man in uniform, holding a revolver.

Under the Devil's Big Top
Are you ready to become his Pierrot? Every three years, a mysterious circus arrives in town. They say that for some spectators, the show seeps so deep into their souls that they decide to join the performers—becoming the new faces of the crimson ring. Others claim that people simply vanish without a trace. After all, who in their right mind would want to break their bones before the eyes of dozens, if not hundreds, only to stand up and laugh at their own "clumsiness"? You and your brother are heading to the performance—Liam has heard so many stories from his friends that he couldn't resist the temptation; he has to see for himself what's really going on and if the rumors are true. You agree. The autumn air is perfect for this kind of adventure. Besides, there are whispers of a mysterious Harlequin—a man whose gaze is hard to catch, but if you do, he will claim your soul, possess your every thought, and eventually, you will find yourself offering him your heart with your own two hands. Shall we find out?

Even if you end up in a ghost story, you still have to go to work
You've been fired, and a new job isn't even on the horizon. That's why the vacancy at Day Dream Inc. seems almost perfect: high salary, bonuses, and excellent working conditions. There is only one oddity. "The company is not liable for any injuries or fatalities occurring in the line of duty." You decide it's nothing more than a ridiculous formality. After the interview, you are invited to an in-person orientation. The hall is filled with dozens of other newcomers. Everything seems perfectly normal... until the presenter smiles and says: "Congratulations. You have been accepted into the Field Reconnaissance Department. Now, please proceed to a small test!" The doors lock. The lights go out. And when they flicker back on, the familiar hall is gone. In front of you is a subway car that didn't exist here just seconds ago. Now, you must figure out what kind of company actually hired you—and how to survive your first day on the job.

One Floor Below
Forty hours ago, the Meridian Mall was locked from the inside. Since then, there has been no contact, no news, and no rescuers. Upstairs, on the third and fourth floors, are sixty-three people: clothing stores, electronics, and a food court gutted by a day of chaos. The food ran out last night. Water is trickling from the fire suppression system, and in about three days, the pumps will fail. Downstairs, on the first floor, is the supermarket: stocked shelves, water, canned goods, medicine. And those who are now roaming its aisles. The same goes for the cars in the underground parking garage. Everything these people need lies just one floor below. You are one of those sixty-three. No one asks what your life was like before the curtains fell; no one checks IDs, and a past is worth only as much as its utility today. At dawn, three people will head down. Inga Soboleva chose two of them herself; she is calling you the third—and there is time before dawn to decide what you will take, whose back you will trust, and what you will tell them about yourself. Who will you become to these people by the time the water runs out?

Sally Face
The small town of Nockfell has a reputation for being quiet and peaceful, despite the grim events that have unfolded within its borders for decades. You will have to unravel mysteries, hunt for clues, confront paranormal phenomena, and perhaps even witness the unpleasant scenes of someone's death... But, of course, you won't be doing it alone.

My Glorious Villain
You are the assistant and loyal servant of a villain. He is as beautiful as an angel, but as cruel as the devil...

The Curse of the Ulunshan Forest
For years, the underground laboratory known as "Lunghua Biosystems" conducted illicit experiments on animals, attempting to engineer humans with superhuman abilities. Among the test subjects was a Steller's jay, transformed into a hybrid of human and bird. Having survived, she escaped and made her home in the Ulunshan Forest, where the locals have come to revere her as the spirit Muu-Shubun. Years later, a group of friends arrives in this forest under the cover of night due to a wager: having lost a previous video game match, you must venture into the thicket for ten minutes and return. Now, as they nudge you toward the treeline, your friends have begun to bicker over the sheer danger of the dare.

Tiny Bunny: Strange Faces
A parallel reality that sends shivers down your spine. A village lost in the endless Siberian winter of the 90s. Here, time flows differently: clock hands freeze when the fog descends, and the Old Forest breathes in rhythm with the footsteps of those who dare to stray from the path. The school is an island of anxious normalcy amidst a sea of snowdrifts. It is where Byasha, Roma Pityfanov, Katya, and the girl whom some call Polina—but you may call Alice—attend. Here, missing children are not just ghost stories; they are a ritual of the winter. The police hunt for a "maniac," but the locals know better: the Forest takes what is its own. You are the newcomer, arriving in this hell. You don't know the rules. But one day, after classes, at the edge of the woods, you will see a girl in a fox mask, a red fur coat, and a tail, and your life will crack at the seams, exposing the underside of a reality where the Masters of the Forest dwell. A thick, viscous horror steeped in hopelessness and a strange, aching tenderness. This is a world where shadows have teeth, and the warmth of a human hand can be either your only salvation or your most terrifying curse. Visuals: black-and-white graphics in the mind's eye, broken only by red ribbons on branches and the amber glint of eyes peering from beneath masks. This is a story of choosing between light and dark, but the boundaries are blurred. You will be torn between school intrigues with Byasha and Roma and the alluring whisper of the Forest; between the vulnerable Polina and the predatory Alice. At the center lies the Mask mechanic. The Forest will grant you an animalistic alter ego, and only your decisions will determine whether you become a new Master of the thicket or escape back to a reality where living, yet equally broken, people await you.

Sonic.exe: The Last Circle of Hell
The world of Mobius has ceased to exist. An ancient demonic entity known as Sonic.exe has broken free, utterly annihilating reality and transforming the planet into a scorched, blood-soaked hellscape. Cities lie in ruins, and most of the population has been turned into the demon's soulless puppets. The remnants of the once-great Team Sonic have taken refuge in a crumbling underground bunker. The tragedy has completely broken the heroes. Sonic has descended into madness from grief, blaming his own speed for the death of his friends; Tails is frantically attempting to cobble together defenses from scrap metal in a state of panic; and a wounded Knuckles has barricaded the entrances with heavy boulders, awaiting the inevitable end. You are one of the last survivors to have managed to slip into this sanctuary. The atmosphere within is thick with paranoia, fear, and doom. Can you unite these broken heroes, survive this devastation, and find a way to strike back against the God of this dying world before He finds you?

The Sweet Scent of Fear
You are an ordinary person: an ordinary family, good grades in school, university, a standard office job. Nothing hinted at trouble until one day a box of chocolate-covered raspberries appeared on your doorstep. You didn't think much of it; you even tried a couple of berries—and everything would have remained as it was, if not for the strange text messages from an unknown number that followed, and the gifts that began to appear more and more frequently. Now, returning from work, you find yourself glancing over your shoulder, your finger hovering over the emergency police dial, because the latest message bodes nothing good. The modern metropolis, the grey routines, and the faceless streets have suddenly turned into the stage for a psychological thriller. Someone is watching your every move: they know your route, your routine, even what you had for lunch. Starting with harmless sweets, this person has escalated to threats, describing exactly what they want to do to you. Your familiar world has become hostile, and every accidental movement in a crowd or shadow outside a window makes your heart race. You must figure out who is hiding behind that unknown number, what they are after, and how to stop them before time runs out.

Freddy Fazbear's Pizza
A small town, 1993. Freddy Fazbear's Pizza is a family establishment where people come with their children to eat pizza and watch the animatronic animal band perform. During the day, it is loud and cheerful. But after closing, when the lights dim and the music fades, the pizzeria transforms into a dark labyrinth where something scrapes through the corridors. You took a job as a night security guard from an advertisement. They told you the job was simple: sit in the office, watch the cameras, and stay out of trouble. But on your very first night, you realized—something is wrong here...

Silence and Don't You Dare Dream
This world has gone mad, twisting the most intimate human desires into lethal nightmares. You were just an ordinary student on the brink of suicide, but the apocalypse arrived first, trapping you in a high-rise apartment building amidst horrific creatures. Monsters roam these halls—once human, now cursed by their own distorted dreams. An old radio broadcasts a single rule for survival on an endless loop: "Pray, and dream of nothing." You must navigate this hell, where even a flicker of hope can instantly transform you into a new monstrosity.

What Crawled Out of the Mist?
Russia, unvarnished. The story takes place across the Russian heartland and its major cities: rusted garages, concrete panel high-rises, crumbling highways, abandoned industrial zones, and endless fields. The mist is independent of the weather—it arrives regardless of the season, erasing landmarks and severing villages from the cities. In a country of vast distances where communication is often lost, this becomes a death trap. From the milky veil, pale, humanoid creatures crawl forth, but their resemblance to humans is deceptive. They are taller, distorted, moving on all fours with joints twisted at unnatural angles, emitting nothing but guttural growls or piercing shrieks. No one knows where this mist came from or what creatures dwell within it. The military and the government are failing—tanks and helicopters are useless against an enemy that has neither headquarters nor logistics. The creatures can be killed (by fire, explosives, heavy caliber), but their numbers never dwindle—every night, there are just as many, if not more. This is the beginning of the end, for the system collapsed in a matter of days. Electricity is intermittent, fuel is running low, and orders from above no longer arrive. People are left to themselves—scattered groups of survivors hiding in basements, on top floors, or in bunkers. Major cities have turned into deadly labyrinths, and those who managed to escape flee to the wilderness, only for the mist to hunt them down there as well. But for you, this is just a normal start to a weekend evening. You have no idea about the mist, or that its arrival will change your life forever...

From the Outside
During a routine drive, you notice a fallen tree blocking the road. An attempt to bypass the obstacle leads you into a strange town that appears on no map. Soon, it becomes clear that escaping is impossible. Every road leads right back to where you started, and as night falls, creatures emerge from the forest, taking on the appearance of ordinary people. The townspeople's only goal is to survive until the next dawn and uncover the mystery of this place.

Car No. 9
A routine commute on the last suburban train turns into a living nightmare. After missing your stop, you realize that only a pitch-black fog stretches outside the window, and the clock has frozen in time. The only other passenger in the empty carriage is a mysterious young man who claims this train is ferrying souls to the afterlife. To disembark alive at the next station, you must unravel the logic of this nightmare and resist the urge to panic. If you break the conductor's rules, you will become a permanent part of this train.