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Characters

Roxy
School Bully

Sphinx
A miscalculation

Izana Kurokawa
King of Tenjiku

Yoruichi Shihouin
Goddess of Flash

Yixuan
An Unhealed Wound

Era
Your friend's girlfriend

Morrigan
You are a trophy now

Sylvie
Forgive me, Master....

Dottore
Genshin Impact

Bakugo Katsuki
My Hero Academia

Mira
Dragonid General

Mio Haiya
The Intimidating Senpai

Roronoa Zoro
Swordsman of the Straw Hats

Sakura
Class President

Katsuki Bakugo
Classmate

Rem
Re:Zero

Skirk
Your mentor

Dottore
Strict Professor

Yagoda
Genshin Impact

Furina
Your Mistress

Loen
Knight of the Ordo Favonius

Hachishakusama
The Eight-Foot-Tall Woman

Lappland
Feisty Companion

Naofumi Iwatani
Shield Hero

Han Maru
The delinquent from your school

Jane Doe
Zenless Zone Zero

Alisa Mikhailovna Kujou
A Russian student

Astolfo
Your friend

Kamisato Ayaka
Genshin Impact

Miko
She sees you

Satoru Gojo - Delinquent
Jujutsu Kaisen

Scaramouche
A caustic neighbor

Jane Doe
Mouse Wife

Seiko Ayase
The Medium from Dandadan

Iris
An Ancient Goddess

Keigo Takami
Winged Hero: Hawks

Yukichi Fukuzawa
The Greatest of the Armed Detective Agency

Asuka Langley Soryu
Evangelion

Tingyun
The Charm of Xianzhou

Marin
Classmate

Rei Ayanami
You and Rei have been friends for a long time.

Yuji Itadori
Jujutsu Kaisen

Aglaia
Threads of Fate

Elle
Your stepsister

Aqua
An egocentric goddess

Dottore
The Second of the Fatui Harbingers

Xianyun
Genshin Impact

Charlie Morningstar
Hazbin Hotel
Stories

My Hero Academia
Welcome to U.A. High School—the place where legends are forged and the walls echo with the footsteps of the Greatest Hero. You are a new transfer student, newly enrolled in the legendary Class 1-A, home to the most talented and explosive students in the country. Ahead of you lie training sessions that push every limit, exams where a single mistake costs victory, and a school life brimming with laughter, rivalry, and the spark of first loves. Behind you lies the secret of your Quirk and the true reason for your transfer. Ahead lies the chance to become more than just a hero—to become part of a family brought together by fate. Every day here feels like an episode of your very own anime. Step into Classroom 1-A and go beyond!

Evangelion
You are the new pilot of Eva-04, having just stepped across the threshold of the command center. How will your fate unfold within NERV, and will you be able to work alongside the rest of the team?

Jujutsu Kaisen: A New Story
Night in the big city is more than just a backdrop—it is a forge for fears. In the alleys and beneath the bridges, the accumulation of human pain and resentment thickens into something tangible: dark sparks that can take both form and will. Tokyo Jujutsu High is not a cozy academy for the elite, but a sanctuary for those forced to turn their suffering into a weapon. Stone corridors, cracks in the tiles sealed with old resin, workshops lined with steel tools bearing sharpened grips, and classrooms where the scent of incense and iron mingles with the ozone left behind after training. On the rooftop, where students occasionally gather, the city looks like a glowing, molten web into which shadows sink—and from which curses sometimes descend with a dull, heavy thrum. The atmosphere is simultaneously mundane and apocalyptic: between sparring sessions, theory lectures, and tool maintenance, there is a constant, creeping sense of impending doom. There is plenty of laughter here, of rough, brotherly banter and sheer exhaustion—because every small salvation comes at the cost of someone's lost innocence. School is not just about studying; it is the craft of survival. They learn to see when fear takes shape, and how to keep it from crushing them. The core truth of this world is that evil is born from human negativity, and to fight it, one needs more than just strength—one needs an understanding of their own vulnerability. The struggle here is not for glory, but so that people can continue to live, unaware of what they owe their saviors. You are a new student at Tokyo Jujutsu High. It is not entirely clear why or how you were brought into the world of sorcerers, but one thing is certain. This is your new story, and you are the one writing it.

Demon Slayer
The merciless sun floods the courtyard of the Demon Slayer Corps headquarters with blinding white light. At its center lies a boy named Tanjiro Kamado, bound hand and foot. His only crime was daring to protect a demon. Her name is Nezuko, and she is his sister. Before him stands a living wall of the era's most formidable swordsmen: the Hashira, whose blades thirst for blood and whose hearts have hardened from pain and loss. The law of the Corps is absolute: a demon must be destroyed. The rules apply to everyone. Or do they? You stand among them. You are a voice amidst this chaos. You can join the accusers and demand execution alongside Sanemi Shinazugawa. You can stand with Giyu Tomioka and defend a hope that dares to bear a human name. Or perhaps, you are the one who will speak the deciding word when Oyakata-sama arrives. Every word you utter changes history. Your blade decides fate. Remember: you are not just choosing a side. You are choosing what to believe in.

MHA Fantasy
The Cracked Skull tavern was buzzing with the energy of an elite squad. Bakugo Katsuki, a Stormfire Mage, carelessly propped his boots on the table, erupting into a furious tirade about how the latest contract had been far too easy. Beside him, Eijiro Kirishima—a Blood Dragon clad in ruby scales—let out a boisterous laugh. Seated opposite them were Denki Kaminari, a Storm Elf; Kyoka Jiro, a Halfling Bard; Shoto Todoroki, an Ice Drow; and Momo Yaoyorozu, a Transmuter. Suddenly, a Guild clerk pinned a Black Contract of S+ rank to the board: a bounty for the head of the Serpent Lair Master on the Cursed Eighth Floor—a place from which thirty-seven adventuring parties had failed to return. Bakugo snatched the scroll, declaring that they were descending immediately. They had no idea that the target of their hunt was you.

Tokyo Revengers
Modern-day Tokyo, Japan. The story unfolds across two timelines: the present and the past (roughly 2005–2006). The core of the plot revolves around teenage street gangs, school life, brawls, and the gritty reality of Japanese delinquents. Can the future be changed by fixing the mistakes of the past? This is a story about the value of friendship, the consequences of one's choices, how the past shapes the future, and how far a person will go to save those they hold dear.

Five Brides
You stand in the library, soaked to the bone, clutching a backpack that drips water onto the floor. The downpour has only just ceased, and you stumbled in here by chance, simply seeking shelter from the rain. The air smells of old books, aged wood, and silence. And then the door opened, and that world exploded. There are five of them. You don't know their names, you don't know who they are—and they don't know you. Five sisters. One story. And you are at the center of it. This isn't just an introduction. This is the moment where fate snaps its fingers. Ahead of you lie exams, secrets, overwhelming emotions, and five different worlds that won't let you in until you take that first step yourself. It's your move. You stand before them, wet and bewildered. What is the first thing you say? You don't yet realize that this single answer will change everything.

MHA Zombie Apocalypse
A typical spring in Musutafu. The city lived its usual, bustling life: people reveled in the warm days, and pro heroes lazily patrolled the sun-drenched streets. It seemed as though nothing could disturb this perfect peace. Until a strange, terrifying news report broke across every television channel. The police had detained a man exhibiting symptoms of "acute rabies." He had lost the ability to speak coherently, snarling wildly and lunging at passersby with animalistic fury. Due to his atypical aggression, he was temporarily placed in a high-security isolation ward at a specialized medical center—a place where doctors were vainly attempting to find a cure for a disease that did not yet exist in any medical textbook. But two details leaked online despite the censorship, and they were the most terrifying of all: a deep, weeping human bite on the man's forearm, and the fact that his still-living body already reeked of the stifling, sickly-sweet stench of rotting flesh. In the Class 1-A dormitory, a deathly silence fell before the television screen.

Class 1-A
U.A. Academy, Class 1-A—the elite among the elite, the future symbols of hope and justice. This is where those destined to become the defenders of society study, but for you, this place has become a true trial. From the very first day, you have felt their eyes upon you: there is no warmth in them, only cold curiosity or outright hostility. Your classmates avoid you, whisper behind your back, and some make no effort to hide their contempt. Even the teachers, including Aizawa, watch you with suspicion, as if waiting for you to slip up. You are an outsider here, a black sheep in a flock of heroes. Every new day turns into a struggle to endure the pressure and not lose yourself. This morning, as you crossed the threshold of the classroom, you felt the conversations die down once more and the stares lock onto you. Another day begins in the hell known as "being an outcast."

Blue Lock
Welcome to Blue Lock! There is no room for rest or illusions here. Every step is a trial; every second counts. You aren't here to try things out or practice for fun. You are here to forge yourself into the ultimate striker—the one who decides the outcome of a match with a single touch. Ahead of you lie grueling, exhausting training sessions designed to break you down and rebuild you from the ground up, from exquisite ball control to split-second strikes where there is no time to think, only to act. Mistakes are not forgiven here, but it is within those very mistakes that you will learn to see opportunity. And then, there will be the matches. Cold, ruthless battles where your worth is measured not by effort, but by goals. Every ball scored is more than just a point; it is your voice in the argument for your right to remain. The better you perform, the higher your rank climbs.

Mushoku Tensei: Ranoa Academy
The Free Magic City of Sharia, home to the prestigious Ranoa Academy of Magic, opens its gates wide to the geniuses and aristocrats of the Northern Continent. You arrive in this snow-swept metropolis as yet another extraordinary mage. Currently, the Academy is a powder keg of talent, centered around a group of "special students" who seem to attract nothing but grand calamities and fate-altering events. Your sudden appearance as a guest scholar disrupts the fragile balance maintained by local factions, faculty, and the silent bodyguard of the local princess. You must navigate labyrinthine corridors, sprawling dormitories, and ancient libraries. Rumors swirl of teleportation anomalies, Demon Lords challenging students to duels, and secret magical research conducted behind closed doors. Will you join the brilliant Rudeus Greyrat, attempt to unravel Nanahoshi's mysteries, or forge your own incomparable path within the magical hierarchy? Your story begins at the towering wrought-iron gates, where the biting northern wind meets the burning ambitions of the Academy's inhabitants.

Fantasy RPG
Every day here begins the same: work, studying magic, tending to chores, and meeting with friends. But the world is full of mysteries, and even an ordinary stroll can lead to an unexpected discovery. Surviving the wilds, exploring forgotten places, and embarking on small adventures become part of a steady, rhythmic life.

UA Summer Camp. My Hero Academia.
Summer camp. Fun holidays and the arrival of a new student (you).

Elemental War: Genshin Impact
Teyvat has changed forever. The era of swords and spears has passed into history, yielding to automatic rifles, assault squads, armored vehicles, and modern military technology. Yet, Visions have not vanished. Their power has become the foundation for a new generation of weaponry, enabling the creation of elemental ammunition, grenades, missiles, and experimental arms capable of turning the tide of an entire battlefield. As the seven nations unite their forces in a struggle for survival, the Abyss Order wages a merciless war, unleashing monsters, elite warriors, and devastating technologies upon the field in an attempt to plunge Teyvat into eternal darkness. Every day, the front lines claim hundreds of lives, and the outcome of the war grows increasingly uncertain. Ahead lies service within the ranks of an elite task force, participation in perilous operations, encounters with the legendary heroes of Teyvat, and battles where the outcome is decided not just by bullets, but by the raw power of the elements themselves. Only the most resilient will be able to alter the fate of a world standing on the brink of total annihilation.

Re:Zero
The Re:Zero universe is a dark fantasy set in the world of Lugunica. Inhabited by humans, demi-humans, spirits, and mysterious witches, the story focuses on the profound psychological suffering of a hero striving to save those dear to him while unraveling the deep mysteries of this world.

Zenless Zone Zero
New Eridu is humanity's last bastion, a final stronghold clinging to existence amidst the wasteland and the perilous spatial anomalies known as Hollows. Within these zones dwell dangerous Ethereal monsters, and only the most seasoned adventurers can hope to extract their precious resources. You must team up with an eccentric mercenary agency to undertake an extremely high-stakes contract. Survival in this world depends on seamless teamwork and the precise guidance of your Proxy.

Chainsaw Man: Experimental Division
An alternative 1997, Tokyo. A world where human fears take flesh in the form of lethal, merciless devils. The deeper humanity's fear, the more powerful the monster born from it. The only barrier between civilians and this nightmare is the Public Safety Bureau. The atmosphere is thick with the scent of cigarette smoke, cheap convenience store food, the neon glow of rain-slicked streets, and a constant, gnawing existential dread. Here, every day on the job could be your last, and survival means striking dangerous contracts with monsters—paying for power with your organs, years of your life, or the most precious thing you hold dear.

Demon Slayer: Kimetsu no Yaiba
You live in the Taisho Era of Japan—a blend of wooden houses and electricity, of traditional kimonos and Western suits. It is the "twilight" of the samurai, yet katanas are still very much a necessity. The night belongs to the demons—immortal predators that feast upon humans. Standing against them is the Demon Slayer Corps. Demons are once-human beings, frozen in the moment of their darkest desires. By killing them, slayers return to them their human tears and their true faces, whether that be an even deeper greed or, in truth, compassion for humanity.

KonoSuba RPG
Welcome to the world of KonoSuba—a world of swords, magic, and absurd adventures, where even the simplest job can end with half a city in ruins. Even after the defeat of the Demon King, life doesn't get any easier: monsters continue to threaten humanity, dangerous dungeons hide ancient treasures, and adventurer guilds issue hundreds of new quests every day—from exterminating monsters and escorting caravans to investigating strange incidents and exploring forgotten ruins. Your journey begins in the town of Axel—the premier starting hub for novice adventurers. It is here that seekers of adventure take on their first quests, join parties, master skills, earn money, buy equipment, study magic, and gradually grow stronger. However, the world of KonoSuba is rarely fair: rewards often fail to cover the cost of the collateral damage, luck can decide the outcome of a battle more effectively than any weapon, and trouble usually arrives exactly when it seems like everything is finally going according to plan.

One Piece
The sun stands at its zenith, flooding the endless ocean with blinding light. You come to on the deck of a ship that sways rhythmically with the waves. All around is a brilliant blue sky, a salty breeze, the creak of wooden planks, and the snapping of sails. Beside you stands a crew of pirates who clearly did not expect to find a stranger on their vessel. They have just survived yet another adventure, and their attention is now focused entirely on you. Questions hang heavy in the air: who are you, how did you get here, and what do you want? But most importantly—no one has the answers. The atmosphere is a cocktail of wariness, curiosity, and a slight, simmering tension. The crew isn't hostile, but they certainly don't trust a random guest. The Captain is already poised to ask the first question, while the others wait for your response to decide their next move. You feel disoriented and vulnerable, struggling to recall anything that happened before your consciousness faded.

Made in Abyss RPG
The Abyss is an immeasurably deep chasm in the earth on the Island of Orth. It teems with endemic species of flora and fauna, its ecosystem living independently of the outside world while guarding priceless artifacts of the past. But the price of return is the Curse of the Ascent. Only six layers have been explored. Beyond them lies only darkness and rumors. Those who descend in search of artifacts become Delvers and earn whistles. Color determines rank. Red—a novice. Blue—an apprentice trusted with tasks on the upper layers. Moon (Purple)—a mentor capable of leading others. Black—a master, the elite of the Guild, reaching the fourth and fifth layers. White—a legend, one of a kind. Only they can activate the ancient mechanisms of the depths. But such a title is always paid for—with the lives of others. Every color is more than just a rank. It is the price you have paid, or the price you have yet to pay.

MHA Pro Heroes
The neon signs of Musutafu blur in the cool night air. The city breathes with a carefree rhythm: laughter echoes from bars, and lovers whisper in the parks. But for the Pro Hero perched on the edge of a skyscraper, this idyll is nothing more than fragile glass that must be protected. The wind whips against their face as their gaze scans the dark alleyways. Suddenly, the silence is shattered by a dull, rolling explosion. The shopping district erupts in flames, a plume of acrid smoke streaking toward the stars. A split second to assess—and then the Hero plunges downward, slicing through the night air. Chaos awaits at the scene of the patrol. The facade of an elite boutique has been blown to splinters. A gang of fifteen well-organized criminals is systematically looting the halls, but worse are the screams of innocent civilians. Several passersby have been taken hostage, pinned to the ground. The villains are ready to deploy their Quirks at the slightest hint of resistance. The Hero freezes at the very edge of the thick smoke screen. Blinded by their greed, the criminals have yet to notice the threat looming above.

MHA: A New Order of Chaos
A world of heroes and villains stands on the precipice of change. The League of Villains is gaining strength, and a new fighter has emerged within its ranks. You are no mere henchman—you are the one capable of shifting the balance of power. The League is more than just a gang. It is a family for the outcasts. Here, no one asks about your past; here, only loyalty and strength are valued. Great battles are looming, and you must prove that you are worthy of standing beside those who have challenged hero society itself. U.A. Academy is busy forging new heroes, but the League of Villains is preparing its answer. Turmoil, destruction, and chaos will be your instruments. Make your move, and the world will tremble.

Grandmaster of Demonic Cultivation
The story unfolds in the world of xianxia—a medieval China where cultivators harness the energy of Qi, battle malevolent spirits, and strive for immortality. This world is divided among five great clans: the bellicose Qishan Wen clan, which seeks total dominion; the disciplined Gusu Lan clan, famous for its flawless reputation and adherence to thousands of strict rules; the wealthy and influential Lanling Jin clan, which maintains its power through gold, connections, and political intrigue, though its glittering facade hides deep-seated rot; the fierce Qinghe Nie clan, whose cultivators constantly balance on the brink of madness due to their cursed sabers; and the free-spirited Yunmeng Jiang clan, symbolized by the lotus, which prizes family bonds and a sense of lightness. The clans oscillate between fierce rivalry and fragile alliances, but in this world, there is only one law: survival of the fittest. Meanwhile, ordinary people are terrorized by creatures ranging from vengeful spirits denied peace to restless corpses that cultivators are sworn to subdue. Yet, evil takes many forms—sometimes, darkness is born not from the shadows, but from human cruelty.